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    	<title>Online Racing Championship News</title>
    	<link>http://www.siroccoracing.com</link>
        <description>News relating to the Online Racing Championship racing simulator</description>
		<pubDate>Sat, 17 Jul 2010 08:53:36 -0600</pubDate>
		<lastBuildDate>Sat, 17 Jul 2010 08:53:36 -0600</lastBuildDate>
					<item>
				<title>New Video: Menu walkthrough</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=135</link>
				<description>We have created quite a thorough video that walks through the menus showing the features that have been implemented. &#38;nbsp;It also shows what we hope will be the final design for the menus (barring a few tweaks here and there).&#60;br /&#62;
&#60;br /&#62;
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&#60;br /&#62;
If you have any comments, please let us know on &#60;a href=&#34;mailto:ashley@siroccoracing.com?subject=News%20comment&#34;&#62;ashley@siroccoracing.com&#60;/a&#62; or on &#60;a href=&#34;http://twitter.com/RacingChamp&#34;&#62;twitter&#60;/a&#62;&#38;nbsp;or if you want to comment directly to our main developer follow &#60;a href=&#34;http://twitter.com/AshMcConnell&#34;&#62;http://twitter.com/AshMcConnell&#60;/a&#62;&#60;br /&#62;
&#60;br type=&#34;_moz&#34; /&#62;</description>
				<pubDate>Sat, 17 Jul 2010 08:53:36 -0600</pubDate>  
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				<title>Oh Mr. Menu you are hilarious!</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=134</link>
				<description>Oh ok, well menus aren't&#38;nbsp;actually&#38;nbsp;that fun* and even less fun to code, but they are very important and fairly useful when you get to know them!&#60;br /&#62;
&#60;br /&#62;
Just doing a quick update to ensure people we are still about and still working as hard as ever.&#60;br /&#62;
&#60;br /&#62;
We have been working hard on the menus in order to make them as easy and intuitive to use as possible while still trying to keep them looking stylish. &#38;nbsp;There is nothing worse than a game that shows great potential, but you can't actually figure out how to select the controls or start the engine! &#38;nbsp;&#60;br /&#62;
&#60;br /&#62;
We have also converted the menus from Hikari (a flash based menu system) to MyGUI, a native C++ menu system. &#38;nbsp;This was mostly to avoid having to have flash installed, but also to allow cross-platform versions of ORC at a later stage.&#60;br /&#62;
&#60;br /&#62;
Trying to get a good user experience will be an ongoing process and hopefully our beta testers will be able to shout at us if we don't make it easy to use.&#60;br /&#62;
&#60;br /&#62;
We did a little work on the spectator mode, allowing drivers to spectate either using trackside or car cameras&#60;br /&#62;
&#60;br /&#62;
We have also been looking around for people that are interested in doing sounds for the sim. &#38;nbsp;We have someone who is interested, but as always with these talented artists, it's hard to get much of their time. &#38;nbsp;Hopefully we can report some progress in the next update.&#60;br /&#62;
&#60;br /&#62;
One of the next areas we are looking at next is to use &#60;a href=&#34;http://www.fmod.org/&#34;&#62;fmod&#60;/a&#62;&#38;nbsp;sound library to add&#38;nbsp;the track as geometry in order to have stuff that can block and muffle sounds.&#60;br /&#62;
&#60;br /&#62;
&#60;span style=&#34;font-size: smaller; &#34;&#62;*A possible exception is &#60;/span&#62;&#60;a href=&#34;http://en.wikipedia.org/wiki/Alain_Menu&#34;&#62;&#60;span style=&#34;font-size: smaller; &#34;&#62;Alain Menu&#60;/span&#62;&#60;/a&#62;&#60;span style=&#34;font-size: smaller; &#34;&#62;&#38;nbsp;(I've never met him, but I wouldn't like to brand him as unfunny)&#60;br /&#62;
&#60;br /&#62;
&#60;br type=&#34;_moz&#34; /&#62;
&#60;/span&#62;</description>
				<pubDate>Mon, 05 Jul 2010 08:51:49 -0600</pubDate>  
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				<title>Speed, Speed and more Speed</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=133</link>
				<description>Lots of progress from the ORC team since the last update, mostly concentrating on making things work faster.
&#60;div&#62;&#38;nbsp;&#60;/div&#62;
&#60;h2&#62;Speed!&#60;/h2&#62;
&#60;p&#62;We have tamed the mighty multi-core processors. &#38;nbsp;This has led to a big bump in performance. &#38;nbsp;We have also been optimizing quite a lot of the code in order to get it running faster on slower PCs. &#38;nbsp;For example we have a 4 year old PC ( pentium D 2.66Ghz dual core and a 7900GT ). &#38;nbsp;Impressive for 4 years ago, but starting to feel it's age now. &#38;nbsp;It is running ORC at around 200FPS with 21 cars. &#38;nbsp;Of course, the &#38;ldquo;real&#38;rdquo; graphics haven't been added yet, but it's a good start. &#38;nbsp;If you want to see the gory details, visit &#60;a href=&#34;http://ashmcconnell.blogspot.com/2010/03/physics-on-separate-thread.html&#34;&#62;Ash's blog&#60;/a&#62;&#38;nbsp;&#60;/p&#62;
&#60;h2&#62;Networking&#60;/h2&#62;
&#60;p&#62;We have also been battling to get the network bandwidth down as low as possible while still having smooth movement from the cars. &#38;nbsp;We have started to get good results. &#38;nbsp; 800Kbits/sec for 20 cars at the moment (LFS is around 1200Kbits/sec for 20 cars). &#38;nbsp;Of course we will probably add more data as we add more features, but it's heading in the right direction. &#38;nbsp;Hopefully this will allow users to host 20 cars from a 1Mbit upload connection (like Ash's O2 broadband!)&#60;/p&#62;
&#60;h2&#62;Car Handling&#60;/h2&#62;
&#60;p&#62;Gregor has been doing some of his physics wizardry with the physics params. &#38;nbsp;He has been using values from a real-world car in order to create a very realistic experience. &#38;nbsp;The results are feeling good, it's fun and challenging to drive. &#38;nbsp;A couple of bugs with Aerodynamics and anti-rollbars were also squashed.&#60;/p&#62;
&#60;h2&#62;Menus&#60;/h2&#62;
&#60;p&#62;&#60;a href=&#34;http://www.lilaclily.co.uk&#34;&#62;Lynsay &#60;/a&#62;has been working hard on skinning the remaining parts of the menus. &#38;nbsp;This was mostly the garage menus where you can choose your car components and setups. &#38;nbsp;This is pretty much finished and looking good. &#38;nbsp;We just need to put it into the game.&#60;/p&#62;
&#60;h2&#62;More Shadows&#60;/h2&#62;
&#60;p&#62;We have made some faster shadows in order for slower machines to keep high framerates. &#38;nbsp;It is a more static way of doing it, but it works fairly well. &#38;nbsp;Here is a video of it in action!&#60;br /&#62;
&#60;br /&#62;
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&#60;br /&#62;
&#38;nbsp;&#60;/p&#62;
&#60;h2&#62;Twitter&#38;nbsp;&#60;/h2&#62;
&#60;p&#62;If anyone is interested in the day to day ugly details of the game follow &#60;a href=&#34;http://twitter.com/AshMcConnell&#34;&#62;AshMcConnell &#60;/a&#62;on twitter. &#38;nbsp;For just the big news notifications follow &#60;a href=&#34;http://twitter.com/RacingChamp&#34;&#62;RacingChamp&#60;/a&#62; on twitter or join the &#60;a href=&#34;http://www.facebook.com/OnlineRacingChampionship&#34;&#62;facebook group&#60;/a&#62;&#60;/p&#62;
&#60;div&#62;&#38;nbsp;&#60;/div&#62;</description>
				<pubDate>Tue, 20 Apr 2010 10:30:47 -0600</pubDate>  
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				<title>Soft Shadows and Tidy Up</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=131</link>
				<description>Hello All and a Happy New Year. &#38;nbsp;We have been working hard after a nice Christmas break. &#38;nbsp;Most of the work has been boring internal and security work which is very essential, but isn't exactly a spectator sport &#60;img alt=&#34;&#34; src=&#34;http://www.siroccoracing.com/racing/public/fckeditor/editor/images/smiley/msn/regular_smile.gif&#34; /&#62;&#38;nbsp;. &#38;nbsp;&#60;br /&#62;
&#60;br /&#62;
We have also been working on the menus to make them a bit more user friendly and a little prettier. &#38;nbsp;There has also been a lot of work done removing some annoying bugs that could potentially cause crashes&#60;br /&#62;
&#60;br /&#62;
However there has been some more visual results for our efforts, here are the soft shadows in action. &#38;nbsp;As always, these are placeholder graphics and will be replaced.&#60;br /&#62;
&#60;br /&#62;
&#60;br type=&#34;_moz&#34; /&#62;
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				<pubDate>Tue, 20 Apr 2010 09:00:42 -0600</pubDate>  
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				<title>Car Loading and New Menu Designs</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=132</link>
				<description>Over the past few weeks we have been working on menu designs and efficiently loading cars during a race. &#38;nbsp;&#60;br /&#62;
&#60;br /&#62;
First of all, quickly loading cars during the race is important as we don't want any &#38;quot;blips&#38;quot; while someone joins as this can really put you off your racing line and cause an almighty pileup &#60;img alt=&#34;&#34; src=&#34;http://www.siroccoracing.com/racing/public/fckeditor/editor/images/smiley/msn/regular_smile.gif&#34; /&#62;. &#38;nbsp;We have managed to get the loading time down to around 70ms, hopefully we can even spread that out a bit by splitting it up into tasks so that it will not be noticeable at all.&#60;br /&#62;
&#60;br /&#62;
The other big job was mostly tackled by &#60;a href=&#34;http://www.lilaclily.co.uk&#34;&#62;Lynsay&#60;/a&#62;&#38;nbsp;. &#38;nbsp;She has produced stylish, simple and easy to use menus. &#38;nbsp;You can see them in action in a video we made. &#38;nbsp;To watch it in full detail, view in HD (720p) and fullscreen&#60;br /&#62;
&#60;br /&#62;
&#60;br type=&#34;_moz&#34; /&#62;
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				<pubDate>Tue, 20 Apr 2010 09:00:05 -0600</pubDate>  
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				<title>Race Awards and Motion Blur</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=130</link>
				<description>&#38;nbsp;We have been working on quite a few things over the past few weeks. &#38;nbsp;&#60;a href=&#34;http://www.lilaclily.co.uk&#34;&#62;Lynsay &#60;/a&#62;has been working on some designs for the racer stats and achievement pages, it's starting to take shape, but there is a bit more work to do before we show off her work. &#38;nbsp;We have also managed to get the stats pages showing in-game so you don't need to leave the game to get up to date stats.&#60;br /&#62;
&#60;br /&#62;
We have also started implementing Race Awards which will analyse the stats for the last completed race and hand out rewards. &#38;nbsp;Here are examples of what we are hoping to put in.&#60;br /&#62;
&#60;br /&#62;
&#60;div&#62;&#60;strong&#62;Quick Nick &#60;/strong&#62;- Fastest theoretical laptime&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Lead Foot&#60;/strong&#62; - Longest % time on full throttle&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Brake Tester &#60;/strong&#62;- Longest % time on brake&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Steady Eddie&#60;/strong&#62; - Most consistent laptime&#38;nbsp;&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Saintly Driver&#60;/strong&#62;&#38;nbsp;- Least amount of crashes&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Getting There&#60;/strong&#62; - Most improvement in laptime&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;High Climber&#60;/strong&#62; &#38;nbsp;- Most overtakes&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Battler&#60;/strong&#62; - Most overtaking manoeuvre&#38;nbsp;&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Speed King&#60;/strong&#62; - Highest top speed&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Durifto&#60;/strong&#62; - Longest Drift&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Fighter Pilot Reactions&#60;/strong&#62; - Fastest start reaction time&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Screecher &#60;/strong&#62;- longest skid&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Woh Nelly&#60;/strong&#62; - longest wheelspin,&#38;nbsp;&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Smoothie &#60;/strong&#62;- smoothest driver,&#38;nbsp;&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Petrol Sipper&#60;/strong&#62; - most fuel efficient&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Gas Guzzler&#60;/strong&#62; - most fuel used&#60;/div&#62;
&#60;div&#62;&#60;strong&#62;Unremarkable &#60;/strong&#62;- yawn, boringly average&#60;/div&#62;
&#60;br /&#62;
If you have any ideas of what extra awards could be handed out, please drop me an &#60;a href=&#34;mailto:ashley@siroccoracing.com?subject=Award%20Idea&#34;&#62;email&#60;/a&#62;&#60;br /&#62;
&#60;br /&#62;
Finally we have created some motion blur on the tyres as the short video shows below. &#38;nbsp;As always, please ignore the placeholder graphics, these will be replaced in the coming months.&#60;br /&#62;
&#60;br /&#62;
&#60;br /&#62;
&#60;br type=&#34;_moz&#34; /&#62;
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				<pubDate>Thu, 03 Dec 2009 12:59:53 -0700</pubDate>  
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				<title>Lies, damned lies, and statistics</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=129</link>
				<description>We have been working hard this week on the ranking and stats system. &#38;nbsp;We are hoping to make the ranking system an important part of the simulator and to be able to compare easily with other people without leaving the game.&#60;br /&#62;
&#60;br /&#62;
We have also been creating a points system that hopefully will be fair to newbies and veterans alike. &#38;nbsp;This will be undoubtedly be tweaked and added to as we start beta testing&#60;br /&#62;
&#60;br /&#62;
Some of the ranks/stats we have created so far are: -&#60;br /&#62;
&#60;ul&#62;
    &#60;li&#62;Fastest Laptime&#60;/li&#62;
    &#60;li&#62;Fastest Sector&#60;/li&#62;
    &#60;li&#62;Races Completed&#60;/li&#62;
    &#60;li&#62;Wins / Seconds / Thirds&#60;/li&#62;
    &#60;li&#62;Distance Driven&#60;/li&#62;
    &#60;li&#62;Laps Completed&#60;/li&#62;
    &#60;li&#62;Lap Ranking (World and Country)&#60;/li&#62;
    &#60;li&#62;Points System&#60;/li&#62;
    &#60;li&#62;Points Ranking (World and Country)&#60;/li&#62;
    &#60;li&#62;Lap / Sector records broken today / this week / this month&#60;/li&#62;
    &#60;li&#62;Winning streak&#60;/li&#62;
    &#60;li&#62;Near Drivers List for each rank&#60;/li&#62;
&#60;/ul&#62;
&#60;br /&#62;
&#38;nbsp;Here are a couple of previews (in-progress)&#60;br type=&#34;_moz&#34; /&#62;
&#60;br /&#62;
&#60;img width=&#34;500&#34; height=&#34;276&#34; alt=&#34;&#34; src=&#34;/NIACUS/pageUploads/image/simplestats.PNG&#34; /&#62;&#60;br /&#62;
&#60;br /&#62;
&#60;br /&#62;
&#60;img width=&#34;500&#34; height=&#34;572&#34; alt=&#34;&#34; src=&#34;/NIACUS/pageUploads/image/stats2.PNG&#34; /&#62;&#60;br /&#62;
&#60;br /&#62;
&#60;br /&#62;
There are a few more stats/ranks to do yet. &#38;nbsp;If you have any suggestions just let us know at&#38;nbsp;&#60;a href=&#34;mailto:ashley@siroccoracing.com?subject=Suggestion&#34;&#62;ashley@siroccoracing.com&#60;/a&#62;&#38;nbsp;. &#38;nbsp;The next step is to start getting the ranks into the game in order that you can be notified when you break that record or gain a position in the ranks!&#60;br /&#62;
&#60;img width=&#34;0&#34; height=&#34;0&#34; alt=&#34;&#34; src=&#34;/NIACUS/pageUploads/image/stats2.PNG&#34; /&#62;&#60;br type=&#34;_moz&#34; /&#62;</description>
				<pubDate>Tue, 03 Nov 2009 10:47:35 -0700</pubDate>  
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				<title>Website Tweaks</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=128</link>
				<description>We've tweaked the layout of the website slightly and spruced up the graphics a bit with the help of Lynsay McConnell from &#60;a href=&#34;http://www.lilaclily.co.uk&#34;&#62;Lilac Lily&#60;/a&#62;&#38;nbsp;. &#38;nbsp;&#60;br /&#62;
&#60;br /&#62;
We have also added a couple of ways that you can keep up to date with ORC news, you can join a facebook fan page, follow us on twitter or subscribe to our RSS feed.&#60;br /&#62;
&#60;br /&#62;
We have also worked hard to make the site quicker with a few optimizations.&#60;br type=&#34;_moz&#34; /&#62;</description>
				<pubDate>Fri, 23 Oct 2009 06:41:08 -0600</pubDate>  
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				<title>ORC site launch!</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=2</link>
				<description>&#60;p style=&#34;margin: 0cm 0cm 10pt;&#34; class=&#34;MsoNormal&#34;&#62;We have launched the Online Racing Championship site to give a bit of info about ORC and what you can look forward to when it is released.&#60;br /&#62;
&#60;br /&#62;
Below is a video showing the car in action. &#38;nbsp;More videos are available at&#38;nbsp;&#60;a href=&#34;http://www.youtube.com/user/AshMcConnell&#34;&#62;http://www.youtube.com/user/AshMcConnell&#60;/a&#62;&#60;br /&#62;
&#60;br /&#62;
&#60;span style=&#34;font-size: large;&#34;&#62;*NOTE* &#60;/span&#62;&#60;span style=&#34;font-size: small;&#34;&#62;This is only development progress, the artwork is just programmer art (track) and a free model (a ferrari f1 car) - they are just place-holders until the artwork is finished&#60;/span&#62;&#60;/p&#62;
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				<pubDate>Tue, 20 Oct 2009 15:24:25 -0600</pubDate>  
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				<title>Physics Engine Optimization</title>
				<link>http://www.siroccoracing.com/racing/public/resource/viewnews?id=125</link>
				<description>&#60;p class=&#34;NoSpacing&#34; style=&#34;margin: 0cm 0cm 0pt&#34;&#62;Gregor has done a lot of work making the Physics engine faster, it is currently 25-30% faster than it had been running. &#38;nbsp;It now uses &#60;a href=&#34;http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions&#34;&#62;SSE &#60;/a&#62;to do vector operations in parallel. &#38;nbsp;It was a hard job getting it working, but it's definitely worth it for that amount of improvement. &#38;nbsp;Hopefully we can squeeze a little more out of it in the coming days.&#60;/p&#62;</description>
				<pubDate>Wed, 14 Oct 2009 17:17:24 -0600</pubDate>  
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