New Video: Menu walkthrough


We have created quite a thorough video that walks through the menus showing the features that have been implemented.  It also shows what we hope will be the final design for the menus (barring a ...

Oh Mr. Menu you are hilarious!


Oh ok, well menus aren't actually that fun* and even less fun to code, but they are very important and fairly useful when you get to know them! Just doing a quick update to ensure people ...

Speed, Speed and more Speed


Lots of progress from the ORC team since the last update, mostly concentrating on making things work faster.   Speed! We have tamed the mighty multi-core processors.  This has led to a bi ...

Soft Shadows and Tidy Up


Hello All and a Happy New Year.  We have been working hard after a nice Christmas break.  Most of the work has been boring internal and security work which is very essential, but isn't exact ...

Car Loading and New Menu Designs


Over the past few weeks we have been working on menu designs and efficiently loading cars during a race.   First of all, quickly loading cars during the race is important as we don't want any ...

Race Awards and Motion Blur


 We have been working on quite a few things over the past few weeks.  Lynsay has been working on some designs for the racer stats and achievement pages, it's starting to take shape, but ther ...

Lies, damned lies, and statistics


We have been working hard this week on the ranking and stats system.  We are hoping to make the ranking system an important part of the simulator and to be able to compare easily with other peopl ...

Website Tweaks


We've tweaked the layout of the website slightly and spruced up the graphics a bit with the help of Lynsay McConnell from Lilac Lily .   We have also added a couple of ways that you can k ...

ORC site launch!


We have launched the Online Racing Championship site to give a bit of info about ORC and what you can look forward to when it is released. Below is a video showing the car in action.  More vid ...

Physics Engine Optimization


Gregor has done a lot of work making the Physics engine faster, it is currently 25-30% faster than it had been running.  It now uses SSE to do vector operations in parallel.  It was a hard j ...

Race Awards and Motion Blur
 We have been working on quite a few things over the past few weeks.  Lynsay has been working on some designs for the racer stats and achievement pages, it's starting to take shape, but there is a bit more work to do before we show off her work.  We have also managed to get the stats pages showing in-game so you don't need to leave the game to get up to date stats.

We have also started implementing Race Awards which will analyse the stats for the last completed race and hand out rewards.  Here are examples of what we are hoping to put in.

Quick Nick - Fastest theoretical laptime
Lead Foot - Longest % time on full throttle
Brake Tester - Longest % time on brake
Steady Eddie - Most consistent laptime 
Saintly Driver - Least amount of crashes
Getting There - Most improvement in laptime
High Climber  - Most overtakes
Battler - Most overtaking manoeuvre 
Speed King - Highest top speed
Durifto - Longest Drift
Fighter Pilot Reactions - Fastest start reaction time
Screecher - longest skid
Woh Nelly - longest wheelspin, 
Smoothie - smoothest driver, 
Petrol Sipper - most fuel efficient
Gas Guzzler - most fuel used
Unremarkable - yawn, boringly average

If you have any ideas of what extra awards could be handed out, please drop me an email

Finally we have created some motion blur on the tyres as the short video shows below.  As always, please ignore the placeholder graphics, these will be replaced in the coming months.