New Video: Menu walkthrough


We have created quite a thorough video that walks through the menus showing the features that have been implemented.  It also shows what we hope will be the final design for the menus (barring a ...

Oh Mr. Menu you are hilarious!


Oh ok, well menus aren't actually that fun* and even less fun to code, but they are very important and fairly useful when you get to know them! Just doing a quick update to ensure people ...

Speed, Speed and more Speed


Lots of progress from the ORC team since the last update, mostly concentrating on making things work faster.   Speed! We have tamed the mighty multi-core processors.  This has led to a bi ...

Soft Shadows and Tidy Up


Hello All and a Happy New Year.  We have been working hard after a nice Christmas break.  Most of the work has been boring internal and security work which is very essential, but isn't exact ...

Car Loading and New Menu Designs


Over the past few weeks we have been working on menu designs and efficiently loading cars during a race.   First of all, quickly loading cars during the race is important as we don't want any ...

Race Awards and Motion Blur


 We have been working on quite a few things over the past few weeks.  Lynsay has been working on some designs for the racer stats and achievement pages, it's starting to take shape, but ther ...

Lies, damned lies, and statistics


We have been working hard this week on the ranking and stats system.  We are hoping to make the ranking system an important part of the simulator and to be able to compare easily with other peopl ...

Website Tweaks


We've tweaked the layout of the website slightly and spruced up the graphics a bit with the help of Lynsay McConnell from Lilac Lily .   We have also added a couple of ways that you can k ...

ORC site launch!


We have launched the Online Racing Championship site to give a bit of info about ORC and what you can look forward to when it is released. Below is a video showing the car in action.  More vid ...

Physics Engine Optimization


Gregor has done a lot of work making the Physics engine faster, it is currently 25-30% faster than it had been running.  It now uses SSE to do vector operations in parallel.  It was a hard j ...

Speed, Speed and more Speed
Lots of progress from the ORC team since the last update, mostly concentrating on making things work faster.
 

Speed!

We have tamed the mighty multi-core processors.  This has led to a big bump in performance.  We have also been optimizing quite a lot of the code in order to get it running faster on slower PCs.  For example we have a 4 year old PC ( pentium D 2.66Ghz dual core and a 7900GT ).  Impressive for 4 years ago, but starting to feel it's age now.  It is running ORC at around 200FPS with 21 cars.  Of course, the “real” graphics haven't been added yet, but it's a good start.  If you want to see the gory details, visit Ash's blog 

Networking

We have also been battling to get the network bandwidth down as low as possible while still having smooth movement from the cars.  We have started to get good results.   800Kbits/sec for 20 cars at the moment (LFS is around 1200Kbits/sec for 20 cars).  Of course we will probably add more data as we add more features, but it's heading in the right direction.  Hopefully this will allow users to host 20 cars from a 1Mbit upload connection (like Ash's O2 broadband!)

Car Handling

Gregor has been doing some of his physics wizardry with the physics params.  He has been using values from a real-world car in order to create a very realistic experience.  The results are feeling good, it's fun and challenging to drive.  A couple of bugs with Aerodynamics and anti-rollbars were also squashed.

Menus

Lynsay has been working hard on skinning the remaining parts of the menus.  This was mostly the garage menus where you can choose your car components and setups.  This is pretty much finished and looking good.  We just need to put it into the game.

More Shadows

We have made some faster shadows in order for slower machines to keep high framerates.  It is a more static way of doing it, but it works fairly well.  Here is a video of it in action!



 

Twitter 

If anyone is interested in the day to day ugly details of the game follow AshMcConnell on twitter.  For just the big news notifications follow RacingChamp on twitter or join the facebook group