Oh Mr. Menu you are hilarious!
Oh ok, well menus aren't actually that fun* and even less fun to code, but they are very important and fairly useful when you get to know them!
Just doing a quick update to ensure people we are still about and still working as hard as ever.
We have been working hard on the menus in order to make them as easy and intuitive to use as possible while still trying to keep them looking stylish. There is nothing worse than a game that shows great potential, but you can't actually figure out how to select the controls or start the engine!
We have also converted the menus from Hikari (a flash based menu system) to MyGUI, a native C++ menu system. This was mostly to avoid having to have flash installed, but also to allow cross-platform versions of ORC at a later stage.
Trying to get a good user experience will be an ongoing process and hopefully our beta testers will be able to shout at us if we don't make it easy to use.
We did a little work on the spectator mode, allowing drivers to spectate either using trackside or car cameras
We have also been looking around for people that are interested in doing sounds for the sim. We have someone who is interested, but as always with these talented artists, it's hard to get much of their time. Hopefully we can report some progress in the next update.
One of the next areas we are looking at next is to use fmod sound library to add the track as geometry in order to have stuff that can block and muffle sounds.
*A possible exception is Alain Menu (I've never met him, but I wouldn't like to brand him as unfunny)
Just doing a quick update to ensure people we are still about and still working as hard as ever.
We have been working hard on the menus in order to make them as easy and intuitive to use as possible while still trying to keep them looking stylish. There is nothing worse than a game that shows great potential, but you can't actually figure out how to select the controls or start the engine!
We have also converted the menus from Hikari (a flash based menu system) to MyGUI, a native C++ menu system. This was mostly to avoid having to have flash installed, but also to allow cross-platform versions of ORC at a later stage.
Trying to get a good user experience will be an ongoing process and hopefully our beta testers will be able to shout at us if we don't make it easy to use.
We did a little work on the spectator mode, allowing drivers to spectate either using trackside or car cameras
We have also been looking around for people that are interested in doing sounds for the sim. We have someone who is interested, but as always with these talented artists, it's hard to get much of their time. Hopefully we can report some progress in the next update.
One of the next areas we are looking at next is to use fmod sound library to add the track as geometry in order to have stuff that can block and muffle sounds.
*A possible exception is Alain Menu (I've never met him, but I wouldn't like to brand him as unfunny)
